AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Mexico Q4 2022
Explore the performance of the top 5 boxing games in Mexico during Q4 2022, including download trends, active users, and revenue insights.
In the fourth quarter of 2022, the top 5 boxing games in Mexico showcased varied performance trends across downloads, active users, and revenue. Here we provide a comprehensive overview based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable increase in weekly downloads, starting at around 15.8K in late September and peaking at approximately 25.1K by the end of December. Weekly active users followed a similar trend, rising from 41.2K to 57.8K over the quarter. Revenue showed fluctuations but ended strong with a peak of $41 in the last week of December.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, experienced significant growth in weekly downloads, beginning at 14.1K and reaching 26.9K by the end of December. Active users increased from 46.3K to 61.4K throughout the quarter. However, there was no reported revenue for this period.
Real Boxing 2 by Vivid Games S.A. showed consistent weekly revenue, peaking at $523 at the end of October. Weekly downloads were highest in mid-October with 24.2K and stabilized around 11K in late December. The active user base peaked at 37.3K in mid-October before declining to 19.2K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had steady weekly revenue, with a high of $201 in mid-November. Weekly downloads fluctuated between 9.2K and 12.1K, while active users remained relatively stable, ending the quarter at 14.4K.
Gym Heros: Fighting Game by Fighting Arena had consistent weekly downloads around 8K, with a slight drop to 5.9K in the last week of December. Active users saw a peak of 29.8K in mid-October but declined to 22.3K by the end of the quarter. No revenue data was reported for this game.
For more detailed insights and data on these apps, visit Sensor Tower.